You don’t have to go to art school to learn graphic art and animation. You just need the willingness to learn.
Studying how other people accomplished projects is one of the best ways to learn. To get a wide breadth of experience, this section analyzes and discusses examples from animation, live-action films, still images, comics, and more.
Additionally, it includes short-form tutorials about specific features in content production software, particularly Blender, to learn tools, techniques, and procedures to improve your workflow in all aspects of your production pipeline.
Finally, check out the long-form tutorials, lessons learned, and retrospectives that show you step-by-step how I produced some of the animated videos you see in the Quests and other productions from start to finish.
Before you start creating art and animation, learn graphic storytelling fundamentals.
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